Book
The Young Adventurer's Collection Box Set 1 [Dungeons & Dragons 4 Books]: Monsters & Creatures, Warriors & Weapons, Dungeons & Tombs, and Wizards & Sp
by Jim Zub, Stacy King & Andrew Wheeler
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Paperback
$34.99
Monsters & Creatures shines its torchlight on the beasts that haunt, hunt, and horrify adventurers--from deep underground caverns to wild forests, rocky mountains, and the soaring skies above. Imagine the hero you want to be with guidance from Warriors & Weapons, and equip it with the weaponry, armor, clothing, and equipment that's essential for adventuring--whether you plan to embark on your own or take up a quest with friends.
Dungeons & Tombs illuminates the dark and foreboding corners of the most infamous locations in the worlds of D&D, with tips and tricks to help you survive the dungeons, deathtraps, and dangerous situations you'll encounter in those places. Explore magic in D&D with Wizards & Spells, an introduction to some of the wizards, sorcerers, and enchanted beings that you may encounter on your adventures. Learn about the magic abilities that make them special and decide if you want your own D&D character to have the power to cast spells.
Monsters & Creatures shines its torchlight on the beasts that haunt, hunt, and horrify adventurers--from deep underground caverns to wild forests, rocky mountains, and the soaring skies above. Imagine the hero you want to be with guidance from Warriors & Weapons, and equip it with the weaponry, armor, clothing, and equipment that's essential for adventuring--whether you plan to embark on your own or take up a quest with friends.
Dungeons & Tombs illuminates the dark and foreboding corners of the most infamous locations in the worlds of D&D, with tips and tricks to help you survive the dungeons, deathtraps, and dangerous situations you'll encounter in those places. Explore magic in D&D with Wizards & Spells, an introduction to some of the wizards, sorcerers, and enchanted beings that you may encounter on your adventures. Learn about the magic abilities that make them special and decide if you want your own D&D character to have the power to cast spells.
Paperback
$34.99