- Features a breadth of technology and project possibilities, with project ideas organized by technology type.
- Explores long-standing concepts that are relevant regardless of specific advances in technology, providing the pedagogy behind the projects rather than technology for technology's sake.
- Offers a highly visual approach, incorporating photographs and hand-drawn sketchnotes.
- Illustrates concepts through author examples as well as a series of interviews featuring STEAM professionals and expert teachers.
- Presents topics in a clear, concise manner that's useful for repeated reading and as a practical resource.
With its friendly style and visual design, the book is a practical guide for new and emerging educators, and for educators looking for fun and creative ways to invigorate their STEAM curriculum. Audience: K-12 educators