This is the story of a group of boys who try to save the world! As boys, Kenji and his friends came up with a bunch of stories about an evil organization bent on world destruction. As adults, someone is now turning their fantasies into reality! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. It appears that Kanna's ambitious gamble has paid off as the leaders of the local Thai and Chinese mafias agree to both call a truce and offer to back her up. This doesn't sit too well with Yukiji, though, who is furious that Kanna would risk her life in such a brazen way. But one thing seems certain: when it comes to fighting the Friends, there's no limit to how far Kanna will go. Meanwhile, Koizumi Kyoko begins following Kanna in an attempt to tell her about everything she learned while at Friend Land. Her behavior, however, does not go unnoticed by the Friends, and a menacing dream navigator suddenly appears to inform Kyoko that she will need to go to Friend World for further reeducation. Luckily for Kyoko, there are no immediate spaces available, but will she have enough time to get help from Kanna and Yoshitsune before her number is called?
This is the story of a group of boys who try to save the world! As boys, Kenji and his friends came up with a bunch of stories about an evil organization bent on world destruction. As adults, someone is now turning their fantasies into reality! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. It appears that Kanna's ambitious gamble has paid off as the leaders of the local Thai and Chinese mafias agree to both call a truce and offer to back her up. This doesn't sit too well with Yukiji, though, who is furious that Kanna would risk her life in such a brazen way. But one thing seems certain: when it comes to fighting the Friends, there's no limit to how far Kanna will go. Meanwhile, Koizumi Kyoko begins following Kanna in an attempt to tell her about everything she learned while at Friend Land. Her behavior, however, does not go unnoticed by the Friends, and a menacing dream navigator suddenly appears to inform Kyoko that she will need to go to Friend World for further reeducation. Luckily for Kyoko, there are no immediate spaces available, but will she have enough time to get help from Kanna and Yoshitsune before her number is called?