- Definitions and examples of augmented, virtual and mixed reality.
- Comparison of devices and platforms, and tips for selecting the best one.
- Lesson plans mapped to standards and content areas.
- Ideas for using immersive technology tools in the classroom.
Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation. The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners. Audience: K-12 educators, technology coordinators