A Graphics Toolkit teaches you the art of creating graphical libraries for use in games and other programs on the Apple II computer. Tutorial articles guide you through machine language and BASIC programs that can be used in your own games. Features: - Intricacies of graphics on the Apple II and general graphics algorithms. are explored, along with creation of the tools needed to make your own graphics and graphics routines. - Tutorials for many wonderful routines include: Hi-Res Graphics, HGR and HGR2, Hi-Res Graphics, Line-Drawing, Graphics Windows, Special Effects, Shape-Drawing, Block Shapes, Animation, Double Buffering, Non-Animation Shapes, Shapes Partially Within the Graphics Window, and many Demos. Routines are available on a disk image. - Based on the popular "Graphics Toolkit" articles from 1984 to 1986 in Call-A.P.P.L.E. magazine. - Some knowledge of 6502 assembly language and Applesoft BASIC is helpful, as well as Apple II graphics in general.
A Graphics Toolkit teaches you the art of creating graphical libraries for use in games and other programs on the Apple II computer. Tutorial articles guide you through machine language and BASIC programs that can be used in your own games. Features: - Intricacies of graphics on the Apple II and general graphics algorithms. are explored, along with creation of the tools needed to make your own graphics and graphics routines. - Tutorials for many wonderful routines include: Hi-Res Graphics, HGR and HGR2, Hi-Res Graphics, Line-Drawing, Graphics Windows, Special Effects, Shape-Drawing, Block Shapes, Animation, Double Buffering, Non-Animation Shapes, Shapes Partially Within the Graphics Window, and many Demos. Routines are available on a disk image. - Based on the popular "Graphics Toolkit" articles from 1984 to 1986 in Call-A.P.P.L.E. magazine. - Some knowledge of 6502 assembly language and Applesoft BASIC is helpful, as well as Apple II graphics in general.