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Wireframe (Digital)

Wireframe (Digital)

1 Issue, #70

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How we used sound to craft the world of Moss: Book II

Making an action-adventure for VR devices gave Kristen and her team a unique opportunity to experiment with sound
How we used sound to craft the world of Moss: Book II
Multiple systems went into creating the immersive experience of Moss: Book II. We wanted to elegantly transport players into its world and create a believable experience from the perspective of our mouse-sized hero, Quill. Here, I’ll talk about our ambient sound system that used virtual speaker arrays as well as some dynamic systems that added to the feel of reaching into the world of Moss. Moss: Book II is an action-adventure puzzle game designed for VR. The game has a combination of both third- and first-person gameplay as you team up with young hero Quill to try and save the world. While guiding Quill in combat and platforming using familiar action-adventure controls, you also take on the role of the Reader, Quill’s friend and key ally. As the Reader, you are…
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Wireframe (Digital) - 1 Issue, #70

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