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Wireframe (Digital)

Wireframe (Digital)

1 Issue, #70

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Animal Crossing-style season changes in Unreal Engine 5

Have your game world change depending on the time of year with our easy-to-follow guide
Animal Crossing-style season changes in Unreal Engine 5
Time will pass and seasons will come and go – well, they will after you’ve read this guide! Today, we’ll look at how to replicate the season functionality from Animal Crossing to give us a virtual world that reacts to the real world’s seasons! We’ll use the Top Down example from the Create Project option in the Unreal Engine 5 launcher for this example. If you already have an existing project, you can follow along by clicking the Add button in the Content Browser, selecting ‘Add Feature or Content Pack’, and then picking the Top Down example. To get things started, we’re going to figure out the season. We need to do this in a central place, so all of our actors in our project have access to the same value and…
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Wireframe (Digital) - 1 Issue, #70

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