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Wireframe (Digital)

Wireframe (Digital)

1 Issue, #70

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The principles of game design

In the games industry, litigation is even more prevalent than creativity, Howard writes. Can’t we all just get along?
The principles of game design
“Talent borrows, genius steals.” Oscar Wilde coined this phase before the concept of video games ever existed, yet he pretty much captured the industry in these four words. Look at the ratio of original productions to knock-offs – it’s abysmally low. That’s not an indictment of developers. It’s hard to make viable creative innovations. And we all must service the gaping hungry maw of revenue targets if we are to continue producing anything at all. Given the cost of development (particularly for consoles and PCs) and the desire to keep eating and paying rent, companies naturally mitigate risk by knocking off popular game concepts far more frequently than launching new ones. We all understand this dynamic. It’s not a surprise; it’s just a shame, in my humble opinion. What is…
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Wireframe (Digital) - 1 Issue, #70

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