Welcome to the wilds. Here you reap what you sow. Inspired by the settings and themes of The Wicker Man, Over the Garden Wall, The Ritual and many other folk horror tales, comes What Crooked Roots: 15 folk-horror themed roleplay encounters created for Fifth Edition. Mostly focusing on western tropes and anxieties, What Crooked Roots flips some expectations and reinvents others for a fresh but familiar series of scary scenarios. With a haunting range of encounters that vary in length and difficulty, you're sure to find something that lingers with your party well beyond their travels... Explore cornfields growing something wicked. -Meet beekeepers who hide a secret. -Unearth forgotten, haunted groves. -Crack a black egg or see if it hatches. -Hear the whisper of something following in the shadows. -Feast on the fruit with human teeth inside instead of seeds. -Flee the Groat Man as it hunts you through an abandoned village. -And much more! The harvest is ready and the ritual always has room for one more... Features: ...15 Folk-horror encounters focusing on roleplay (some violence may be required). ...A sprinkling of fantasy to remove and reimagine harmful stereotypes typically associated with folk-horror stories. ...Lore to distribute as rumors, journals, dreams or other means as the GM sees fit within their world. ...Encounters you can slot in as your party travels through or explores rural terrain, adapting to most settings. ...Optional additions and roll tables to further customize encounters.
Welcome to the wilds. Here you reap what you sow. Inspired by the settings and themes of The Wicker Man, Over the Garden Wall, The Ritual and many other folk horror tales, comes What Crooked Roots: 15 folk-horror themed roleplay encounters created for Fifth Edition. Mostly focusing on western tropes and anxieties, What Crooked Roots flips some expectations and reinvents others for a fresh but familiar series of scary scenarios. With a haunting range of encounters that vary in length and difficulty, you're sure to find something that lingers with your party well beyond their travels... Explore cornfields growing something wicked. -Meet beekeepers who hide a secret. -Unearth forgotten, haunted groves. -Crack a black egg or see if it hatches. -Hear the whisper of something following in the shadows. -Feast on the fruit with human teeth inside instead of seeds. -Flee the Groat Man as it hunts you through an abandoned village. -And much more! The harvest is ready and the ritual always has room for one more... Features: ...15 Folk-horror encounters focusing on roleplay (some violence may be required). ...A sprinkling of fantasy to remove and reimagine harmful stereotypes typically associated with folk-horror stories. ...Lore to distribute as rumors, journals, dreams or other means as the GM sees fit within their world. ...Encounters you can slot in as your party travels through or explores rural terrain, adapting to most settings. ...Optional additions and roll tables to further customize encounters.