What does it look like to work in game development when you're not a high profile director? Starting work in games in 2013, our protagonist explores and navigates a slowly maturing and rapidly growing industry. Technically Nobody goes through the trials and triumphs of an individual contributor's first 10 years in games, learning to self advocate, unlearning insecurities, and relearning how to keep moving forward.
What does it look like to work in game development when you're not a high profile director? Starting work in games in 2013, our protagonist explores and navigates a slowly maturing and rapidly growing industry. Technically Nobody goes through the trials and triumphs of an individual contributor's first 10 years in games, learning to self advocate, unlearning insecurities, and relearning how to keep moving forward.
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