Boasting a cast of dreamful characters, from Young Escher to George Bailey to a wide array of inanimate objects absconded from the dark tonics of our childhood - be they headless dolls, cuckoo clocks, inverted carpets or ravenous prisms, SKULL KINGDOMS: AN IMAGINARY OMNIBUS dives headlong into the radii of the imagination, measuring our inner landscapes against the sharp, enchanted edges of the playgrounds we create to keep us safe from the outer world. In these formally audacious escapologies, speakers duck the responsibilities of adulthood, choosing to crash into Ottomans or sway along with imaginary galleons over the violence of growing up and its hungry regimes that would blot out all color to leave us listless. Concluding with a roleplaying game of loneliness, Skull Kingdoms proposes a fanciful, novel cartography for reimagining an otherwise jagged, savagery of terrain.
Boasting a cast of dreamful characters, from Young Escher to George Bailey to a wide array of inanimate objects absconded from the dark tonics of our childhood - be they headless dolls, cuckoo clocks, inverted carpets or ravenous prisms, SKULL KINGDOMS: AN IMAGINARY OMNIBUS dives headlong into the radii of the imagination, measuring our inner landscapes against the sharp, enchanted edges of the playgrounds we create to keep us safe from the outer world. In these formally audacious escapologies, speakers duck the responsibilities of adulthood, choosing to crash into Ottomans or sway along with imaginary galleons over the violence of growing up and its hungry regimes that would blot out all color to leave us listless. Concluding with a roleplaying game of loneliness, Skull Kingdoms proposes a fanciful, novel cartography for reimagining an otherwise jagged, savagery of terrain.