- Sig figs, scientific & engineering notation, dimensional analysis, unit conversions
- 1D motion (1D kinematics) with algebra, calculus, & graphing
- Vectors in both Cartesian & polar forms, vector addition (graphical & component-wise)
- Cross products & dot products
- 2D & 3D kinematics (including projectiles)
- Newton's laws and force problems (some without friction, some with friction, & some with circular motion)
You can try chapter 1 for free by reading the front cover of my book (amazon does not allow me to give a website in this description). Try a few problems while looking at the solutions & I am confident you will find the book useful. Note: the problems in each chapter start out easy (high school level) but by the end, if you want them, there are problems which challenge even the most bad-ass university student majoring in physics.