Active gamer Justin Turner and his friends- avid climbers Drew and Jon, mystically-sensitive LilyBelle, experienced surfers Brad and Shaina, puzzle master April, and outdoorsman Lisa-are masters at MindCraft, a global virtual reality gaming phenomenon that immerses its users in incredibly realistic environments. When the MindCraft Corporation CEO announces the Global MindCraft Universe Challenge, where the winner would become a worldwide superstar, these eight friends, also known as the Digital Mavericks, are excited to push the boundaries of the virtual gaming experience to prove to themselves they are elite Mindcraftians-all of this while also representing the United States on the global stage and acting as influencers dedicated to fostering unity and inclusion.
But as the team participates in regional and national challenges on their way to the global championship, Justin finds a backdoor into the MindCraft database, accidentally discovering a sinister underbelly within the MindCraft Universe. The deeper he digs, the more he finds out that something-or someone-may be planning to use the MindCraft Global Challenge to enact a plan for world domination. As he continues to poke around, MindGuide, a new artificial intelligence setup as a chatbot in the MindCraft Universe, begins to target the Digital Mavericks with virtual manipulation and real-world threats.
Now, as the bridge between virtual and reality collapses, Justin must carefully unravel this nefarious scheme and protect those who are clueless to the impending danger, all before the Digital Mavericks-and the world as we know it-are defeated once and for all.