To fight monsters, you need a few devils.
The town of Noisy River has a witch problem. A dozen people have been kidnapped by a brujo and taken to a remote hideout in the malpas, an expanse of badlands crawling with hordes of monsters and worse.
When Captain Driskill and his team take the job, they haven't recovered from their epic battle with an Aztecan god, who is now trapped within a magical blade. But keeping Tez imprisoned has already taken its toll on Driskill, mentally and physically. The rest of the team is in terrible shape, too. Their gunslinger has a broken hand. Their tracker is hobbled. And their most powerful weapon, Kory Shaw-a young woman with a cursed flintlock pistol-is being hunted by a creature that leaves death in its wake. The last thing they need is to journey across the treacherous malpas to hunt down a witch.
But when they discover the brujo's sinister purpose, they must put aside their grievances and fight for their very souls if they hope to rescue a dozen captives from the witch's hideout and make it out alive.
In episodic form, Midnight Agency takes you on a sweeping adventure that is one shot of post-apocalyptic horror, one shot of dark fantasy, and all weird western. Welcome to the badlands. There's not a good soul in sight.