At Fail Squad Games, we offer rousing content for your tabletop roleplaying games, never hard and fast rules. What follows in this and upcoming issues of Maximum HP are articles, notes, tips, tricks, traps, and treasures for your 1E gaming table organized by theme with each issue. To keep the zines fresh and exciting, we have liberated ourselves from a production deadline to allow us to channel maximum creativity into each issue. Content will be nurtured, not rushed, and chosen as inspiration strikes or from where we see a need at our own tables.
The majority of these zines are intended for GMs, but players may also find much of the content interesting and, hopefully, inspiring. We do suggest that players not read the adventure sections if their GM intends to run adventures from the zine.
We intend to share the Fail Squad Games style with other old school gamers to enrich their gaming experience. The zine format will present small, easy to digest articles firmly rooted in the spirit of the older edition games. Although the content may be informal, we want the physical product and presentation to be the best we can deliver for the cost.
At Fail Squad Games, we offer rousing content for your tabletop roleplaying games, never hard and fast rules. What follows in this and upcoming issues of Maximum HP are articles, notes, tips, tricks, traps, and treasures for your 1E gaming table organized by theme with each issue. To keep the zines fresh and exciting, we have liberated ourselves from a production deadline to allow us to channel maximum creativity into each issue. Content will be nurtured, not rushed, and chosen as inspiration strikes or from where we see a need at our own tables.
The majority of these zines are intended for GMs, but players may also find much of the content interesting and, hopefully, inspiring. We do suggest that players not read the adventure sections if their GM intends to run adventures from the zine.
We intend to share the Fail Squad Games style with other old school gamers to enrich their gaming experience. The zine format will present small, easy to digest articles firmly rooted in the spirit of the older edition games. Although the content may be informal, we want the physical product and presentation to be the best we can deliver for the cost.