A Plague Tale: Innocence was a landmark creation in Asobo Studio's history, giving players around the world a glimpse of the expertise and personality of an obscure design team from Bordeaux. They took a risk by setting the game in medieval France with a complex narrative and ambitious aesthetics - and it paid off. Developing the sequel, A Plague Tale: Requiem, set Asobo against new creative and technical challenges, but their objective remained unchanged: Using video games as a medium to tell a poignant, cruel, and memorable story that, at its heart, is deeply, unabashedly human.
A Plague Tale: Innocence was a landmark creation in Asobo Studio's history, giving players around the world a glimpse of the expertise and personality of an obscure design team from Bordeaux. They took a risk by setting the game in medieval France with a complex narrative and ambitious aesthetics - and it paid off. Developing the sequel, A Plague Tale: Requiem, set Asobo against new creative and technical challenges, but their objective remained unchanged: Using video games as a medium to tell a poignant, cruel, and memorable story that, at its heart, is deeply, unabashedly human.
Hardcover
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