HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today. Arneson had spectacular ideas, but Gygax knew how to refine them. Collaboration soon turned to conflict as Arneson believed his game was being taken from him, and Gygax crystallized systems where incomprehensible riddles had stood before. Both men were creative geniuses, but the game they created from Gygax's Chainmail (1971) was the end result not only of their teamwork, but also of their clashes and disagreements.
HAWK & MOOR Book Two: The Dungeons Deep tells the tale of all that came after Blackmoor in the World of Greyhawk. Herein you will find the adventures of Robilar, Tenser, Terik, Murlynd, Lessnard, Quij, Otto, and Zagyg the Mad himself. Mysteries such as the Old Guard Kobolds, the orc hordes, the Thouls, the Black Dragon Labyrinth, the Great Stone Face, the demon lord Fraz-urb'luu, the Jeweled Man, the Nine Demigods, the Isle of the Ape, and the slide to Cathay are all explored as well.
HAWK & MOOR Book Two: The Dungeons Deep includes 77,200 words on over 410 pages, supported by 433 footnotes and annotations. Prepare yourself, take up torch and sword. Come along and experience an unprecedented journey into the Golden Age!
HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today. Arneson had spectacular ideas, but Gygax knew how to refine them. Collaboration soon turned to conflict as Arneson believed his game was being taken from him, and Gygax crystallized systems where incomprehensible riddles had stood before. Both men were creative geniuses, but the game they created from Gygax's Chainmail (1971) was the end result not only of their teamwork, but also of their clashes and disagreements.
HAWK & MOOR Book Two: The Dungeons Deep tells the tale of all that came after Blackmoor in the World of Greyhawk. Herein you will find the adventures of Robilar, Tenser, Terik, Murlynd, Lessnard, Quij, Otto, and Zagyg the Mad himself. Mysteries such as the Old Guard Kobolds, the orc hordes, the Thouls, the Black Dragon Labyrinth, the Great Stone Face, the demon lord Fraz-urb'luu, the Jeweled Man, the Nine Demigods, the Isle of the Ape, and the slide to Cathay are all explored as well.
HAWK & MOOR Book Two: The Dungeons Deep includes 77,200 words on over 410 pages, supported by 433 footnotes and annotations. Prepare yourself, take up torch and sword. Come along and experience an unprecedented journey into the Golden Age!
Paperback
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