With an invasion of her country imminent, Tipper Schope is drawn into a mission to keep three important statues from falling into the enemy's clutches. Her friend, the artist Bealomondore, helps her execute the plan, and along the way he learns to brandish a sword rather than a paintbrush. As odd disappearances and a rash of volatile behavior sweep Chiril, no one is safe. A terrible danger has made his vicious presence known: The Grawl, a hunter unlike any creature encountered before. To restore their country, Tipper, Bealomondore, and their party must hide the statues in the Valley of the Dragons and find a way to defeat the invading army. When it falls to the artistic Bealomondore to wield his sword as powerfully and naturally as a paintbrush, will he answer Wulder's call for a champion?
With an invasion of her country imminent, Tipper Schope is drawn into a mission to keep three important statues from falling into the enemy's clutches. Her friend, the artist Bealomondore, helps her execute the plan, and along the way he learns to brandish a sword rather than a paintbrush. As odd disappearances and a rash of volatile behavior sweep Chiril, no one is safe. A terrible danger has made his vicious presence known: The Grawl, a hunter unlike any creature encountered before. To restore their country, Tipper, Bealomondore, and their party must hide the statues in the Valley of the Dragons and find a way to defeat the invading army. When it falls to the artistic Bealomondore to wield his sword as powerfully and naturally as a paintbrush, will he answer Wulder's call for a champion?
Paperback
$18.00