In Dangerous Laughter, Steven Millhauser transports us to unknown universes that uncannily resemble our own. The collection is divided into three parts that fit seamlessly together as a whole. It opens with a bang, as "Cat 'n' Mouse" reimagines the deadly ritual between cartoon rivals in a comedy of dynamite and anvils--a masterly prologue that sets the stage for the alluring, very grown-up twists that follow. Part one, "Vanishing Acts," features stories of risk and escape: a lonely woman disappears without a trace; a high school boy becomes entangled with his best friend's troubled sister; and a group of teenagers play a treacherous game that pushes them deep into "the kingdom of forbidden things." Excess reigns in the vivid, haunting places of Part two's "Impossible Architectures," where domes enclose whole cities, and a king's master miniaturist creates objects so tiny that soon his entire world is invisible. Finally, "Heretical Histories" presents startling alternatives to the remembered past. "A Precursor of the Cinema" proposes a new, enigmatic form of illusion. And in the astonishing "The Wizard of West Orange" a famous inventor sets out to simulate the sense of touch--but success brings disturbing consequences. Sensual, mysterious, Dangerous Laughter is a mesmerizing journey through brilliantly realized labyrinths of mortal pleasures that stretch the boundaries of the ordinary world to their limits--and occasionally beyond.
In Dangerous Laughter, Steven Millhauser transports us to unknown universes that uncannily resemble our own. The collection is divided into three parts that fit seamlessly together as a whole. It opens with a bang, as "Cat 'n' Mouse" reimagines the deadly ritual between cartoon rivals in a comedy of dynamite and anvils--a masterly prologue that sets the stage for the alluring, very grown-up twists that follow. Part one, "Vanishing Acts," features stories of risk and escape: a lonely woman disappears without a trace; a high school boy becomes entangled with his best friend's troubled sister; and a group of teenagers play a treacherous game that pushes them deep into "the kingdom of forbidden things." Excess reigns in the vivid, haunting places of Part two's "Impossible Architectures," where domes enclose whole cities, and a king's master miniaturist creates objects so tiny that soon his entire world is invisible. Finally, "Heretical Histories" presents startling alternatives to the remembered past. "A Precursor of the Cinema" proposes a new, enigmatic form of illusion. And in the astonishing "The Wizard of West Orange" a famous inventor sets out to simulate the sense of touch--but success brings disturbing consequences. Sensual, mysterious, Dangerous Laughter is a mesmerizing journey through brilliantly realized labyrinths of mortal pleasures that stretch the boundaries of the ordinary world to their limits--and occasionally beyond.
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