Innovative new products now require a seamless integration of software, art, user experience and often hardware design in order to be successful. Products like the Nest (TM) thermostats have taken the market by storm with their simplicity, beauty and deep functionality. In order to compete organizations need to foster greater collaboration among disparate disciplines so that the synthesis of their work creates a greater sum. This book contains 100+ proven practices to do just that, for both cross-discipline teams and organizations. These practices originated for use in the video game industry but have over the past 40 years have been refined and adopted by innovative companies outside the video game industry. The book helps teams and organizations: - Improve how cross-discipline teams execute on a day-to day basis- Overcome barriers to becoming great teams- Facilitate change and engagement though improved coaching and leadership- Respect and aide the personal growth of developers- Stream-line iterations-Guide projects and manage risk- Raise the quality bar throughout the organization- Enhance your company's environment for developersAuthors Clinton Keith and Grant Shonkwiler have combined decades of development experience applying these practices in the video game and creative product development industries. They've collaborated with other veterans to bring this collection of advanced practices, originally for the video game industry in the book "Gear Up", to the rest of the creative product development industry.
Innovative new products now require a seamless integration of software, art, user experience and often hardware design in order to be successful. Products like the Nest (TM) thermostats have taken the market by storm with their simplicity, beauty and deep functionality. In order to compete organizations need to foster greater collaboration among disparate disciplines so that the synthesis of their work creates a greater sum. This book contains 100+ proven practices to do just that, for both cross-discipline teams and organizations. These practices originated for use in the video game industry but have over the past 40 years have been refined and adopted by innovative companies outside the video game industry. The book helps teams and organizations: - Improve how cross-discipline teams execute on a day-to day basis- Overcome barriers to becoming great teams- Facilitate change and engagement though improved coaching and leadership- Respect and aide the personal growth of developers- Stream-line iterations-Guide projects and manage risk- Raise the quality bar throughout the organization- Enhance your company's environment for developersAuthors Clinton Keith and Grant Shonkwiler have combined decades of development experience applying these practices in the video game and creative product development industries. They've collaborated with other veterans to bring this collection of advanced practices, originally for the video game industry in the book "Gear Up", to the rest of the creative product development industry.