- Spotlights of working artists and educators who are integrating computing into their art.
- Deep dives into artistic programming environments, exploring their unique benefits, constraints and impact on classroom use.
- Alignment to the four pillars of computational thinking to help you create richer learning experiences for students.
- Lesson sketches aligned with CS concepts and the ISTE Computational Thinking Competencies.
The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists. Audience: K-12 educators