The Age of Glass dawns, a fragile era balanced on the edge of oblivion. Will it shatter beneath the relentless hammer of fate?
From the depths of despair to the pinnacle of power, Matt's ascension to Dungeon Lord has been a crucible of blood and terror. But the higher he climbs, the more precarious his perch becomes. As winter's icy fingers close around his hard-won domain, Matt and his beleaguered allies yearn for respite. Instead, they face a nightmare beyond imagining.
The Coronaught infection sweeps through the land like wildfire, twisting human flesh into abominations that defy sanity. Grotesque mutations stalk the shadows, their hunger insatiable. In this maelstrom of horror, Matt must be more than a leader - he must become a legend.
With each agonizing decision, the weight of command threatens to crush his spirit. Can he salvage the humanity of the infected, or will the price of compassion be too steep? Nuclear fire looms on the horizon, a cleansing inferno that promises annihilation. How much of his soul will Matt sacrifice to shield his people from the coming storm?
In the bowels of the earth, Matt labors to transform his dungeon into an impregnable fortress. But in a world where loyalty shatters like spun sugar, yesterday's allies may become tomorrow's executioners. Survival exacts a terrible toll, paid in blood and betrayal.
Step carefully into the Age of Glass, where every triumph balances on a knife's edge, and a single misstep can leave you bleeding in the dark.