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3D Artist (Digital)

3D Artist (Digital)

1 Issue, No. 138

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WHY HAVE WE REALLY IGNORED CAUSTICS FOR SO LONG?

Jaroslav Krivánek explains why the goal to make caustics compute automatically is the new holy grail in rendering
WHY HAVE WE REALLY IGNORED CAUSTICS FOR SO LONG?
“I think the reason we have not been using caustics is that it’s really an artifact of the technology that you’re using to compute it. And when you think about it, caustics are not so difficult to compute; it’s that the algorithms that you’re using to compute them are very difficult compared to the usual ray-tracing or path-tracing algorithm. So you really have to start tracing rays from the light sources toward the camera, which is not what you would be normally doing when you render your image. “And that’s why caustics have always been something that has traditionally been handled on the side, something completely separate from the main render. And this, I think, created this notion that it’s something like a separate light effect; as if it was a…
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3D Artist (Digital) - 1 Issue, No. 138

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