Forget everything you thought you knew about the old Synnibarr.
The fantastic setting of the Worldship Synnibarr is now yours to explore amidst a completely redesigned gaming system, decades in the making.
The Ultimate Adventure Guide I is the player's core rule book and contains ...
A revolutionary, NEW, open-ended game engine with streamlined mechanics that give dynamic flexibility and ease of use, the guidelines for something called a "Cogency Test," a method for bridging the gap between roll-players and diceless gaming.
Adventurer character creation: Races, guilds and organizations ... from the living dreams of the Worldship, to the talking raccoon.
Locutious Cognomen: The book of the mystic arts, over 100 spells and abilities in Alchemy, Chi, Earthpower, Magic, Mutations, and Psionics.
Provisions: Armor, basic provisions, vehicles, weapons, power-armor, starships, chemicals, and cybernetics.
The skill system and skills: Force, general, specialty, and spontaneous.
The combat system: With guidelines to help define a wide range of gaming situations, up to and including immortality and demi-godhood.
Adjusting aspects of a character: Abilities, skills, and stats.
Adjusting aspects within abilities: How to customize your special abilities and spells.
Adjusting the aspects of provisions: How to increase the power of weapons and devices.
Character sheets: At the end of the manual. Photocopy and use as needed.
Come and experience unlimited adventure with the new World of Synnibarr, 3rd Edition.
The Ultimate Adventurers' Guide,: The World of Synnibarr
Forget everything you thought you knew about the old Synnibarr.
The fantastic setting of the Worldship Synnibarr is now yours to explore amidst a completely redesigned gaming system, decades in the making.
The Ultimate Adventure Guide I is the player's core rule book and contains ...
A revolutionary, NEW, open-ended game engine with streamlined mechanics that give dynamic flexibility and ease of use, the guidelines for something called a "Cogency Test," a method for bridging the gap between roll-players and diceless gaming.
Adventurer character creation: Races, guilds and organizations ... from the living dreams of the Worldship, to the talking raccoon.
Locutious Cognomen: The book of the mystic arts, over 100 spells and abilities in Alchemy, Chi, Earthpower, Magic, Mutations, and Psionics.
Provisions: Armor, basic provisions, vehicles, weapons, power-armor, starships, chemicals, and cybernetics.
The skill system and skills: Force, general, specialty, and spontaneous.
The combat system: With guidelines to help define a wide range of gaming situations, up to and including immortality and demi-godhood.
Adjusting aspects of a character: Abilities, skills, and stats.
Adjusting aspects within abilities: How to customize your special abilities and spells.
Adjusting the aspects of provisions: How to increase the power of weapons and devices.
Character sheets: At the end of the manual. Photocopy and use as needed.
Come and experience unlimited adventure with the new World of Synnibarr, 3rd Edition.